Co-Authored-By: Claude Opus 5.5 <[email protected]> Claude-Session: https://claude.ai/code/session_01As1S7fpDqEDnZxcGbSSoUW
61 lines
1.6 KiB
Plaintext
61 lines
1.6 KiB
Plaintext
# Each of these is its own independent git repo (junctioned in from
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# F:\workspace\Projects) - never tracked here, this repo only owns the
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# top-level docs/launchers tying them together.
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/felt-core/
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/felt-animation/
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/felt-tray/
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/felt-dashboard/
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/felt-character-assets/
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/felt-t2a-studio/
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/AnimToVrmaConverter/
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/felt-vision/
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# Convenience junctions into felt-character-assets, so the animation
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# library and the base model are visible right at E:\Felt instead of
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# buried under felt-character-assets\felt-godot-overlay\... - the real
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# content lives (and is tracked) there, these are just shortcuts.
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/Animations/
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/Model/
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# Machine-local (which Godot.exe to use for exports) - never portable/shared
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/godot_path.txt
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# Scratch output (overlay {"screenshot"} captures, debug renders) - never tracked
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/scratch/
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# Third-party binaries downloaded for experiments (llama.cpp builds etc.)
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/tools/llamacpp/
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# WP-19 sound candidates awaiting Mario's pick (keepers under Sounds/<kind>/ are tracked)
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/Sounds/candidates/
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# Voice A/B listening rounds (test renders, not keepers)
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/Sounds/ab-test/
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# Review app batches (tools/outfits/review): generated VRMs derived from paid assets - never tracked
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/review/
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# Outfit tooling caches
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/tools/outfits/.preview_shaders/
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/tools/outfits/__pycache__/
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# git sees the junctions as files, so the /dir/ patterns above miss them
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/Animations
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/Model
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__pycache__/
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*.lnk
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# bought / third-party models, animations, textures and voice clips - never commit (stripped from history 2026-10-24)
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VRoid/
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AnimBackup/
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Assets/
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Sounds/
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scratch/
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*.vrm
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*.vrma
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*.glb
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*.fbx
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*.wav
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*.pmx
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*.psd
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