MarioGLealPandClaude Sonnet 5 82f4e05de2 Endfield Design System v1.1
A dark industrial UI design language rebuilt from a study of the
Arknights: Endfield interface — tokens, components, motifs, motion and
voice in one portable sheet, plus a living styleguide.

- endfield.css   — the portable sheet (cascade layers)
- styleguide.html — the living reference, CSS inline
- RESEARCH.md / GAME-UI-NOTES.md — how it was derived

No game assets are included. Not affiliated with Hypergryph.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01BmZpbtmZGQw931W7wzFeLH
2026-09-06 18:11:27 +01:00
2026-09-06 18:11:27 +01:00
2026-09-06 18:11:27 +01:00
2026-09-06 18:11:27 +01:00
2026-09-06 18:11:27 +01:00
2026-09-06 18:11:27 +01:00
2026-09-06 18:11:27 +01:00
2026-09-06 18:11:27 +01:00

Endfield Design System

A dark, industrial UI design language — near-black grounds, hairline outlines with two corners chamfered away, a diamond as the status marker, one safety-yellow doing the structural work, and a magenta / cyan / yellow triband held back for a single signature moment per screen. Restraint is the point.

It was rebuilt from the ground up as a study of the Arknights: Endfield interface — the game's own HUD, not the louder promo site. Not affiliated with or endorsed by Hypergryph.

Contents

file what
endfield.css the portable sheet — tokens, base, motif, components, utilities, in cascade layers
styleguide.html the living reference — every token and component rendered, with the CSS inline. Open it in a browser
RESEARCH.md how the system was derived: sources studied, the colour/type/motion decisions, and the v1.1 pattern → class map
GAME-UI-NOTES.md the distilled UI observations the components are built from

Quick start

<link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=Chakra+Petch:wght@400;500;600;700&family=Jost:ital,wght@0,400;0,500;1,400&family=JetBrains+Mono:wght@400;500;700&display=swap">
<style>@layer tokens, base, motif, components, utilities;</style>
<link rel="stylesheet" href="endfield.css">
<html data-theme="dark">   <!-- "light" = the DOC document surface · omit = follow the OS -->
  • Build with tokens (var(--ef-*)), never literals.
  • Panels, cards and buttons take clip-path: var(--ef-chamfer) — the top-right + bottom-left corner cut.
  • Radius is 0 everywhere; the chamfer carries the "sharp" character.
  • Everything no-ops under prefers-reduced-motion.

Two surfaces

HUD (dark, default) is the screen interface. DOC (data-theme="light") is the document surface — light ground, the same marks, yellow demoted to a fill or rail because it is illegible as text on white.

License

Code and documentation are MIT (LICENSE). "Arknights: Endfield" and all related marks belong to Hypergryph; this project only studies the interface and shares no game assets.

S
Description
Endfield Design System: a dark, industrial UI design language with tokens and components
Readme MIT
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